Here are some screenshots showing images captured form the Volume Viewer:
This is the simplest view available. The model is rendered simply by comparing its density at any particular point to a color map provided by the user.
Here the head is shown with sections cut away. Shadows are added to provide visual cues. Some sections of uniform density are not drawn, giving the model a hollowed out look.
Another hollowed out view, this time from the side. The color map the user provides to the program can define transparent regions so that edges are prominent.
Here is the above view rendered with different lighting parameters. Here internal material is not removed during the rendering, giving it a much more solid look. A different color scheme is also used.
The full model is shown, with shadows.
Similar to the above, but the entire model has been made more translucent, giving it a softer appearance.
In this model, the dense bony areas are given a solid orange color while the less dense skin is given a thin red color. This allows the skull to appear clearly while still giving an indication of the facial features.
Same as above, except fewer slices are rendered. Notice the increased banding. Using fewer layers can make it easier to manipulate the model at the expense of a more banded rendering quality.
Another view of the skull from the side.
Using a cut away view with no shadows can show skeletal features vividly.
By using a Phong lighting effect, you can provide a shinier, plastic like appearance.
Finally, here is a shadowed view rendered with varying levels of transparency. More transparent views allow more of the underlying structure to be seen.
|Copyright © 2010, Mark McKay http://www.kitfox.com|